D&D 5e HP Calculator
Calculate your character's hit points with ease
Character Details
HP Results
Enter your character details and click "Calculate HP"
Detailed Breakdown
Level Progression
Level | HP Gained | Total HP | Hit Dice |
---|---|---|---|
Calculate HP to see level progression |
Advanced Tips with the D&D 5e HP Calculator & AC Guide
D&D 5e HP Calculator & AC Guide is the ultimate resource for players who want to master hit points (HP) and armor class (AC) in Dungeons & Dragons 5th Edition. In D&D 5e, survivability depends on these two mechanics: how much damage your character can endure (HP) and how hard it is for enemies to hit you (AC). Without understanding these rules, even the most creative adventurer risks falling in battle too soon. That’s why the D&D 5e HP Calculator & AC Guide is essential—it simplifies complex math, speeds up character creation, and ensures accuracy in every campaign.
By using the D&D 5e HP Calculator & AC Guide, players can avoid confusing math, speed up character creation, and make better tactical choices. This guide will explain:
-
How to calculate base HP in 5e.
-
How Constitution modifiers impact health.
-
How to handle multiclass HP calculations.
-
How to apply hit dice for resting and leveling.
-
The progression of special classes like artificers.
-
How to calculate Armor Class using formulas and online tools.
By the end, you’ll see why the D&D 5e HP Calculator & AC Guide is an essential resource for every player and dungeon master. We’ll repeat this phrase several times throughout to reinforce SEO, but more importantly, to remind you of its usefulness in gameplay.
DND Hit Points Calculator Online
The simplest way to determine a character’s health is through a DND hit points calculator online. These tools handle all the arithmetic behind the scenes. Instead of poring over rules or re-checking your math, you can input your class, level, and Constitution modifier into a D&D 5e HP Calculator & AC Guide and instantly receive accurate numbers.
Advantages of Online Calculators
-
Accuracy: Removes the risk of incorrect math.
-
Time-saving: Instantly calculates HP for all levels.
-
Multiclass support: Accounts for different hit dice.
-
Customization: Some calculators allow for feats and magical bonuses.
Yet, relying only on tools isn’t enough. A true adventurer should understand how HP and AC are derived. That’s why this D&D 5e HP Calculator & AC Guide also explains the underlying mechanics in detail.
How to Calculate Base HP in DND 5e
Hit Dice – The Foundation of HP
Each class has a designated hit die:
-
Barbarian: d12
-
Fighter, Paladin, Ranger: d10
-
Cleric, Druid, Monk, Rogue, Warlock, Bard, Artificer: d8
-
Wizard, Sorcerer: d6
At level 1, your HP equals the maximum value of your hit die plus your Constitution modifier.
Example:
A level 1 Fighter (d10 hit die) with +2 Constitution = 12 HP.
This is the starting foundation that the D&D 5e HP Calculator & AC Guide applies automatically.
Constitution Modifier HP Bonus Explained
The Constitution modifier is one of the most influential stats in HP calculations. Every time you gain a level, you add your Constitution modifier to the HP gained.
-
Constitution 10–11 = +0
-
Constitution 12–13 = +1
-
Constitution 14–15 = +2
-
Constitution 16–17 = +3
-
Constitution 18–19 = +4
For example, a Barbarian with Constitution 18 gains +4 HP every level. Over 10 levels, that’s 40 extra HP!
This is why the D&D 5e HP Calculator & AC Guide emphasizes Constitution’s role—it can make or break survivability.
DND 5e Hit Dice Calculation Guide
Leveling Beyond Level 1
At level 2 and higher, you choose between:
-
Rolling your hit die each level.
-
Taking the average roll (rounded up).
Examples:
-
Fighter (d10): average gain = 6 + Constitution modifier.
-
Wizard (d6): average gain = 4 + Constitution modifier.
The D&D 5e HP Calculator & AC Guide handles this choice seamlessly, letting you select “rolled” or “average.”
Hit Dice and Resting
Hit dice aren’t only for leveling—they’re also used during short rests to recover HP. For example, a level 5 Cleric has five d8 hit dice to spend during rests. This ties HP directly into resource management.
Without a proper calculator, tracking these dice can be confusing, but the D&D 5e HP Calculator & AC Guide simplifies it.
Health and Leveling Up in Dungeons & Dragons
Every time you level up, your HP increases. The average hit points per level in DND 5e helps estimate long-term survivability.
Class | Hit Die | Avg HP/Level (Con +2) |
---|---|---|
Barbarian | d12 | 9 |
Fighter | d10 | 8 |
Rogue | d8 | 7 |
Wizard | d6 | 5 |
These averages highlight why high-Constitution, large hit die classes dominate frontline combat. The D&D 5e HP Calculator & AC Guide integrates these averages for quick reference.
Hit Point Calculation for Higher Levels in DND
At higher levels, HP scaling becomes increasingly significant. A Fighter at level 15 with Constitution +3 could easily surpass 130 HP, while a Wizard might barely cross 80.
The D&D 5e HP Calculator & AC Guide saves players from calculating these totals manually, ensuring accurate long-term projections.
How to Calculate Multiclass HP in 5e
Multiclassing adds complexity to HP calculations. Each class has its own hit die, and you must add them separately.
Example:
A character with 3 levels of Fighter (d10) and 2 levels of Wizard (d6) calculates HP using both dice pools. Constitution modifiers apply at every level, no matter the class.
This is where the D&D 5e HP Calculator & AC Guide truly shines—it handles multiclassing flawlessly.
DND 5e Multiclass Hit Point Rules
When calculating multiclass HP:
-
Level 1 = max hit die + Constitution.
-
Each subsequent level = roll or average hit die of that class + Constitution.
For instance, a Paladin 5 / Sorcerer 3 would calculate five d10 hit dice and three d6 hit dice, plus Constitution bonuses.
Manually, this can be confusing, but the D&D 5e HP Calculator & AC Guide eliminates the hassle.
Artificer HP Progression Per Level
The Artificer, a newer class in 5e, uses a d8 hit die. Their HP progression is steady but relies heavily on Constitution.
-
Level 1 Artificer (Con +2): 10 HP.
-
Level 5 Artificer (average progression): ~34 HP.
-
Level 10 Artificer: ~68 HP.
With high Constitution, they scale well. The D&D 5e HP Calculator & AC Guide includes artificer progression for accurate tracking.
DND Character HP Growth by Level
To visualize progression, here’s a simplified HP growth chart (with Con +2):
-
Level 1: Fighter = 12 HP
-
Level 5: Fighter ≈ 44 HP
-
Level 10: Fighter ≈ 88 HP
-
Level 20: Fighter ≈ 176 HP
The D&D 5e HP Calculator & AC Guide generates these numbers instantly, helping players forecast survivability across campaigns.
DND AC Calculator 5e
What is Armor Class (AC)?
Armor Class represents how hard it is for enemies to hit you. In 5e, AC depends on armor, shields, Dexterity, and sometimes spells or feats.
Base AC Formulas:
-
Light Armor = Armor + Dex modifier.
-
Medium Armor = Armor + up to +2 Dex.
-
Heavy Armor = Fixed value, ignores Dex.
-
No Armor (Monk/Barbarian) = 10 + Dex + special bonuses.
The D&D 5e HP Calculator & AC Guide combines HP and AC in one place for efficiency.
Armor Class Calculation in 5th Edition DND
Examples:
-
Rogue in Leather Armor (AC 11 + Dex +3) = AC 14.
-
Paladin in Chainmail (AC 16 + shield +2) = AC 18.
-
Barbarian Unarmored (10 + Dex + Con) = variable AC.
Online DND AC calculators apply these formulas instantly.
Step-by-Step DND Health Calculator
A step-by-step method for calculating HP without tools:
-
Note your class hit die.
-
Add Constitution modifier.
-
Apply average or rolled results.
-
Repeat for each level.
-
Adjust for feats, magic, or effects.
While easy in theory, it gets complex at higher levels or with multiclassing. That’s why most players prefer the D&D 5e HP Calculator & AC Guide.
Easy DND 5e AC and HP Calculator
For speed, many tools combine HP and AC calculators into one. With a single input, you can see your survivability in numbers.
These easy DND 5e AC and HP calculators are invaluable for dungeon masters who need to quickly balance encounters.
Conclusion Mastering HP and AC in D&D 5e
Survival in Dungeons & Dragons depends on two numbers: hit points and armor class. While the math behind them can be complex, tools like the D&D 5e HP Calculator & AC Guide make it simple. Whether you’re calculating multiclass HP, tracking artificer progression, or optimizing armor class, having this guide saves time and prevents errors.
By using a D&D 5e HP Calculator & AC Guide, you ensure that your characters are built accurately, your campaigns run smoothly, and every adventurer stands a better chance of surviving the challenges ahead.
FAQs – D&D 5e HP Calculator & AC Guide
❓ How do you calculate HP 5e?
In D&D 5e, your hit points (HP) are calculated based on your class’s hit die and your Constitution modifier. At level 1, you take the maximum result of your class’s hit die and add your Constitution modifier. At higher levels, you either roll the hit die (adding your Constitution modifier) or take the average. A D&D 5e HP Calculator & AC Guide can automate this process for accuracy.
❓ What is a good HP total in D&D?
A “good” HP total depends on your class and role. Frontline classes like Barbarians and Fighters often have 50–100 HP at mid-levels, while casters like Wizards may only have 25–50 HP. Generally, if your character can survive two or three solid hits from enemies of your level, your HP is considered good.
❓ How much HP does a level 5 wizard have?
A Wizard has a d6 hit die. Using average progression:
-
Level 1: 6 + Constitution modifier.
-
Levels 2–5: 4 + Constitution modifier each.
With a Constitution of +2, a level 5 Wizard usually has around 28 HP. The D&D 5e HP Calculator & AC Guide makes this fast to compute.
❓ How to calculate a monster’s HP?
Monster HP is calculated differently than player characters. The Monster Manual provides average HP values, which are based on:
Hit Dice × average roll of die + (Con modifier × hit dice).
For example, an Ogre has 7d10 + 21 HP = average of 59.
❓ How many HP per level 5e?
Each class adds HP per level based on its hit die:
-
Barbarian: d12 (average 7) + Constitution.
-
Fighter/Paladin/Ranger: d10 (average 6) + Constitution.
-
Cleric/Druid/Rogue/Warlock: d8 (average 5) + Constitution.
-
Wizard/Sorcerer: d6 (average 4) + Constitution.
So the number of HP per level varies by class.
❓ How is HP calculated?
HP is calculated using a simple formula:
Hit Die value (rolled or average) + Constitution modifier, repeated every level.
At level 1, you always take the maximum hit die instead of rolling.
❓ What is the highest HP in 5e?
The highest possible HP belongs to a level 20 Hill Dwarf Barbarian with max Constitution (24), the Tough feat, and magical bonuses. This can push HP above 500, depending on magic items. The Tarrasque, however, has 676 HP, making it the toughest monster in the Monster Manual.
❓ What is a good HP in a car?
This question isn’t D&D-related. In cars, HP means horsepower, which measures engine strength. A “good” HP for everyday driving is around 150–250 HP, while sports cars often exceed 400 HP.
❓ How to roll for HP 5e?
At level 1, you don’t roll—you take the maximum hit die + Constitution. At higher levels, you can:
-
Roll your class’s hit die and add Constitution.
-
Take the average (e.g., d10 = 6, d8 = 5, d6 = 4).
The D&D 5e HP Calculator & AC Guide can simulate both options.
❓ How much HP should a level 6 fighter have?
A Fighter has a d10 hit die. Using average HP with Constitution +2:
-
Level 1 = 12 HP.
-
Levels 2–6 = (6 + 2) × 5 = 40 HP.
Total ≈ 52 HP.
This matches what you’d get using a D&D 5e HP Calculator & AC Guide.
❓ How to multiclass 5e?
To multiclass, you must meet the ability score requirements (usually 13+ in core stats). For HP, you calculate hit points separately per class using their hit dice and Constitution modifier. For example, a Fighter 3 / Wizard 2 uses three d10 hit dice and two d6 hit dice.
❓ What happens when HP reaches 0?
When HP reaches 0, your character is unconscious. You must then make death saving throws each turn. Three successes = stabilization, three failures = death. Massive damage that exceeds your maximum HP in one blow can kill you instantly.
❓ How big is a Tarrasque?
The Tarrasque is a legendary monster in D&D 5e. It is Gargantuan, standing about 50 feet tall and weighing hundreds of tons. Its sheer size and 676 HP make it one of the most feared creatures in the game.
❓ How is 1 HP calculated?
If a character or creature has 1 HP, it simply means their total hit points equal one. This might occur for fragile creatures like insects or due to game effects. Players can also start fights at 1 HP if reduced but not killed.
❓ Can you polymorph into a dragon?
With the Polymorph spell, you can only transform into beasts, not dragons. However, with the True Polymorph spell, you can become any creature—including dragons—if the DM allows.